Mental Damnation Part 2
by Konn Lavery
Thought to be banished to the underworld by the humans, Krista mysteriously finds herself as the first of her kind to walk on the surface in centuries. This was caused by one of the underworld’s corrupt leaders, Danil, who uses her in an unholy ritual to set their people free. Danil’s infectious touch gives Krista the nightmarish disease known as Mental Damnation.
She becomes the key interest of two men, Paladin and Dr. Alsroc, who struggle to make sense of her sudden appearance and how it relates to Mental Damnation. Her friend back in the underworld, Darkwing, abandons his gang to begin his search for her.
Krista finds herself torn between two worlds, gaining acceptance among the humans while experiencing inner turmoil from hallucinations caused by her disease. These visions paint a hellish dream world known as Dreadweave Pass where the realm’s ruler, a corrupt god known as the Weaver, is on the hunt for her. Krista’s blood is believed to be a key component for the Weaver’s retribution against the Heavenly Kingdoms that once banished him!
Having her family murdered by the humans during her people’s banishment from the surface world, Krista and her only friend, Darkwing, struggle to remain alive. The pair of reptilian street scum live in their newfound home, the City of Renasence, dictated by a fascist military known as the Renasence Guard. The two find themselves at odds when Krista puts her faith in the Five Guardians’ goal of unification, while Darkwing chooses to stand with a notorious gang, the Blood Hounds, who are known for their anarchist views
This divide in their friendship forces Krista to persist on her own as the Five Guardians become crazed from an unknown disease - Mental Damnation. After their infection, the Guardians develop a bizarre interest in her, claiming they must reap her innocence for their newfound master, the Weaver.
With a military dictatorship, politically-driven gangs and their guardians infected and on a hunt for her, Krista has limited options for survival: Does she fend for her life in the City of Renascence, against menacing forces, or risk leaving everything behind and enter the uncharted realm of the underworld?
Upon a battlefield, where I lay.
Blood on my breath, soon to see death,
Dark tunnel with blooming light.
This was all that was to stay.
Judgment from above, seen me unfit.
Sought unworthy from the holy.
Awaken in hills of bone.
Body of two, one of spirit.
Born anew from my found master.
His will, mortals’ minds I drill.
Serving without question.
So his vengeance will be achieved faster. . .
. . . Here I am,
in the land of the damned.
Three silhouettes stood cast in the dim light of an icy cold stone room. Twin fiery torches mounted on opposite walls lit the chamber, exposing two human-like figures while the third—the one in the middle—was almost unrecognizable. A discoloured torso with no arms, its skin was being peeled back by shiny hooks. The face of the character to the left was hidden in shadow, but they wore leather gloves and held a knife, the polished blade reflecting the torchlight.
The figure to the right brushed his bone-thin hair from his pale, wrinkled face. He could feel the scraping of his polished gauntlet against his flaky scalp. The protective glove was just one piece of a blood-red-and-black armoured suit, pointed and sharp at every edge. The breastplate had a crest with a large reptilian eye in the centre and stylized jaw lines branching down to the waist where sharp teeth were molded to the metal, creating the illusion of a horrific cycloptic face on his torso.
He was General Dievourse, and he commanded the army in the hell known as Dreadweave Pass.
Ironic for the land of the damned to have a room so cold, the general thought. He ran his tongue along his pointed teeth and hocked a thick lump of saliva to the ground. However, it is not much of a surprise that my master, the Weaver, would have a chamber of this temperature. Being the ruler of Dreadweave Pass, he must plan every detail of this hell to ensure he has full control of it—even creating bizarre, unexpected features like this ice-cold room. The cold is needed to properly stitch together his puppets from the flesh of mortals.
Konn Lavery is a Canadian horror and dark fantasy writer who is known for his Mental Damnation series. The second book, Dream, reached the Edmonton Journal’s top five selling fictional books list. He started writing fantasy stories at a very young age while being home schooled. It wasn’t until graduating college that he began professionally pursuing his work with his first release, Reality. Since then he has continued to write works of fiction ranging from fantasy to horror.
His literary work is done in the long hours of the night. By day, Konn runs his own graphic design and website development business under the title Reveal Design. These skills have been transcribed into the formatting and artwork found within his publications supporting his fascination of transmedia storytelling.
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